Tuesday, January 6, 2015

Dedhar, S. (2009, July 24). Top ten tips for excellent instructional design. [Web Slide Show]. Retrieved from http://www.slideshare.net/stephaniededhar/top-10-tips-for-excellent-instructional-design



Category: Communication Design, Technology


Summary

We all want our e-learning to be a positive experience for the learner and deliver results for the business. Professional instructional designer Stephanie Dedhar (above) prepared her top ten tips for delivering engaging, effective, excellent instructional design "every time."

 Her list contains many common sense, practical, applicable ideas. All of the suggestions directly relate to the design, with only one of the items "4. Remember: content is king," addressing the material itself. This separates the list from pedagogical practices but provides measurable opportunities for improvement in course design.

 Content

"1. Set testable, behavioural learning outcomes."
Before you start designing the course, make sure you understand what you want the learners to be able to do by the end of the course. Do you really want them just to understand something, or do you want them to take action?

"2. Put yourself in the learners’ shoes."
At the start of the project, ask yourself what the learners already know about the subject and what questions they are likely to have. Then make sure you answer those questions in the training.

"3. Emulate the best in classroom training."
Great classroom training is often down to two key things – shared experiences and human interaction. Apply these lessons to your e-learning: use case studies or testimonials from real life, and build up a dialogue with your learner.

"4. Remember: content is king."
All good training is interactive – most people will switch off if they’re just reading, or listening, not actually doing anything. But make sure the interactions are driven by the content, not the other way around.

"5. Use technology to enhance (not define) your solution."
Likewise, there are near endless possibilities offered by technology these days and they really can turn something good into something great, but don’t let them define your solution – the strategy, not the technology, should drive the design.

"6. Include scenarios to demonstrate relevance."
The best way to change behaviours is to use scenarios that put the learners in a realistic situation. Ask them to make a decision, identify a problem or suggest a solution – this way, you’re equipping them to do the right thing in real life.

"7. Test and tell, don’t tell and test."
The model of telling someone something and testing them on it shortly afterwards tests memory, not understanding. It’s more effective to ask learners to think for themselves and draw on their own experiences to reach the right answer.

"8. Make it easy for learners."
No matter how engaging the content or innovative the design, if the course can’t be navigated easily or if it’s not accessible, you’ll give your learners a negative experience.

"9. Speak the learners’ language."
You’re designing a training course, not an instructional manual. Strike a conversational tone and speak in plain English – you’re much more likely to engage your learners than if you take a formal tone or use lots of legal or business jargon.

"10. Get a second opinion."
It’s hard to be objective when you’re the one who’s written the content. Before declaring your storyboards finished, ask a colleague or friend to take a look. Their first impression will give you a good idea of how learners will react later.